
Texture2D shaderTexture;
Texture2D shaderTexture2;
SamplerState SampleType;

struct PixelInputType
{
    float4 position : SV_POSITION;
    float2 tex : TEXCOORD0;
};

float4 TexturePixelShader(PixelInputType input) : SV_TARGET
{
    float4 textureColor;
		float4 textureColor2;

    // Sample the pixel color from the texture using the sampler at this texture coordinate location.
    textureColor = shaderTexture.Sample(SampleType, input.tex);
	  textureColor2 = shaderTexture2.Sample(SampleType, input.tex);
	  
    return (textureColor + textureColor);
}